Gamescom 2011

Gamescom 2011: Borderlands 2 First-Look Preview

Shaun McInnis
By Shaun McInnis, Editor

Gearbox is hardly taking the easy route with its next off-the-wall hybrid of first-person shooter and role-playing game.

If Borderlands is an example of how far an original concept and a terrific sense of humor can take a game, then Borderlands 2 is what happens when the developer takes a step back and realizes that those two qualities aren't everything. In fact, listening to Gearbox vice president Steve Gibson, you can't help but feel tempted to remind him that Borderlands was actually a pretty great game. "We had no weapons in Borderlands 2 for about six months while we gutted the weapon system and replaced the whole thing," says Gibson. "But we felt like we could do a lot better. We thought the AI system could be a lot better. We felt like the quest system could be a lot better. We felt like the vehicle system could be a lot better." We're sensing a theme here.

Borderlands 2 designer Scott Kester talks to us about what's needed to make the world of Borderlands bigger, badder, and better the second time around.

Gearbox's laundry list of improvements starts with the gameworld itself. While Pandora was a visually striking place with delightfully absurd inhabitants, the whole place lacked any sort of greater context. Why are you there? Do people actually live in this place apart from those enemies? According to Gibson, "This time around we've actually put the writer of Borderlands in the same room as the lead designer of Borderlands. We're connecting the world and the story and your quests all together now. We're trying to weave a much more intricate tale."

Specifics on said tale are hard to come by right now, but here's hoping it's as endearingly ridiculous as the rest of Borderlands 2. This is a game where one boss fight has you up against a heavily armored enemy who has tied a vulgar midget to the front of his riot shield. This is a game where suicide bomber robots come charging at you with reckless abandon, dragging their torsos around if they were lucky enough to lose only their legs. And did we mention the disposable guns? Instead of reloading them, you just throw the empty ones at your enemies for no other reason than, well, why not? (Even stranger, the next disposable gun just appears in your hand as if out of nowhere.)

Yet it's not all silliness and absurdity. Gearbox promises a wholesale overhaul to the way enemies behave in combat. You'll find enemies who are more keenly aware of their surroundings and chances of survival, jumping up to higher ledges to flank you, dodge out of the way of gunfire, or slink off behind cover and back toward safety when they're critically injured. "Enemies are actually going to work together, call plays, and take more advantage of the environment," says Gibson. At least, the smart ones will do that. The psychos, everyone's favorite raving lunatics from the first game, still operate with a mantra that Gibson describes as, "Wow that's a gun! I want my face in front of it."

Getting around from quest to quest looks to be easier thanks to reworked vehicle physics. Gibson promises that your car of choice will no longer freak out when it clips the slightest rock, reacting more smoothly to bumps along the road while adding more variance to the previously zero-sum game of trying to run over enemies. (It was either you killed them dead, or they stopped your car.) Speaking of navigation, Gibson also boasts that views of the gameworld from high-up vantage points are now "geographically correct" rather than a faked skybox, meaning that you can now spot someplace you'd like to go and simply head in that direction until you get there.

The one quest we were shown served to explain what Gearbox is trying to do differently with some of the mission designs. In this case, you're out to rescue a friend of yours who is being held hostage at the top of a dam by the evil Hyperion corporation. As it turns out, that friend is actually Roland from the first game--there's a new cast of characters, while the original cast return as non-player characters--and he's being held by a floaty jet engine robot monster called the W4R-D3N. Said robot monster proceeds to lead you on a chase along the dam, where you have to deal with groups of incoming enemies, some of whom are called in as reinforcements from Hyperion's base on the moon. Why? Because why wouldn't the evil corporation you're fighting be able to call in airdrops from the moon? You can dual-wield ridiculously powerful and exotic guns. It's all about keeping a level playing field.

The point is, Gearbox wants to make quests more about being self-contained adventures and less about being sent off on yet another fetch quest. We could continue to go on about areas that Gibson wants to improve, but suffice it to say that the team at Gearbox isn't resting on its laurels for Borderlands 2. Now we're just eager to play the thing and see how it feels, and whether some of the user interface improvements Gibson promised feel like major upgrades. But we like what we've seen so far, that's for sure.

Shaun McInnis
By Shaun McInnis, Editor

Shaun McInnis has always dreamed of an a open-world car combat RPG based on Jack Kerouac's On the Road. Outside of video games, he enjoys photography and learning impractical coffee brewing techniques.

124 Comments

  • Garnog

    Posted Mar 16, 2012 3:13 pm GMT

    I am so looking forward to this...

  • Muskeljens

    Posted Feb 29, 2012 3:20 pm GMT

    I just don't understand! I keep throwing my credit card and cash on the screen but nothing is happening?!

  • Big_Stew52

    Posted Dec 12, 2011 3:59 am GMT

    wow this is so sweet, drops enemies from the moon,new characters and well this is just guna be awesome. pure awesome

  • believe_truth

    Posted Nov 1, 2011 8:01 am GMT

    This is so exciting! I had absolutely no qualms with Borderlands on 360. It was a perfect game, I had a ton of fun playing multiple playthroughs. Even my gf at the time liked watching it. It grabbed you right from the get go. The atmosphere was the only thing that got stale after a while, kinda drab, but the DLC was remarkable as well. For all I loved it, I would easily be happy with a new game in the same engine (new areas, characters, maybe cut down or eliminate load times), but this looks like.... Wow! If they don't frig up the formula from the first game, I vow to give it many hours of my life again! The graphical update looks slick as sh#t, new scenery is fantastic, exactly what it needed(although the desert added to the desolate mood, wouldn't have been the same without it), and the new characters/weapons/enemies I've seen so far are the icing on the cake. I'm looking forward to this... A lot. LLBL!

  • VaultHunter505

    Posted Oct 29, 2011 10:07 pm GMT

    This game is going to be sick! When i played the first game, i immediately liked it for its hilarious comments, rpg elements, out of control enemies, and ***kicking guns. The moment I found out about the second one, I rushed over to my local Gamestop and told my good friend who works there that there NEEDED to be a copy with my name on it the day it came out. In other words, I reserved it. I loved Borderlands so much, I came across a few bosses that pissed me off, but I never rage-quited, even when I was cussing and really considering throwing my controller at the wall, I always pulled through and kept playing. Really hoping 2 will be even better.

  • Osma7

    Posted Sep 14, 2011 1:13 am GMT

    Really enjoyed the first one, and was looking forward to the second playthrough for even bigger guns. I knew the ending was going to be anti-c, but i figured "who cares, i know its coming it wont be that bad."
    It was worse. Haven't played past the shock caves on second playthrough because i didn't want to have to deal with that horrible ending with even worse monsters to deal with. Just hope the ending is better this time, maybe with some story as well.

  • 9tailjeza

    Posted Aug 28, 2011 6:14 am GMT

    first of all, we've gotta remind them that... the first game was great! sure, once you got down to complaints about it you could write a shopping list, but don't scrap all of it...

  • phantom_blade66

    Posted Aug 20, 2011 6:07 pm GMT

    @aman579

    No, watch the interview. He says you can dual wield any guns you want. Sniper with repeater, double rocket launchers, machine gun and shot gun, etc

  • aman579

    Posted Aug 19, 2011 1:57 pm GMT

    but to dual wield guns wont u need to have two of the same guns, which could be hard with the rare guns

  • sasukemaynard

    Posted Aug 19, 2011 1:57 pm GMT

    Looks awesome! Hope they don't take the funny jokes and easter eggs out! "

  • packers91

    Posted Aug 18, 2011 9:33 pm GMT

    crawmerax the invincible is the vault

  • xbx_36

    Posted Aug 18, 2011 9:19 pm GMT

    2012????
    its the end of te world...........

  • ZzMurdererzZ

    Posted Aug 18, 2011 4:42 pm GMT

    Thanks Shaun McInnis as always it was funny and full of stuff I wanted to hear

  • TruthSerum808

    Posted Aug 18, 2011 4:12 pm GMT

    Right now I'm cautiously optimistic. Let's just hope they don't take all of the graphical and gameplay changes a little TOO far and ruin a good thing.

  • CrossFire312

    Posted Aug 18, 2011 4:02 pm GMT

    I'm still upset that I didn't get anything from the Vault.

  • Mfman14

    Posted Aug 18, 2011 3:51 pm GMT

    i can't wait frankly the game play in borderlands was so good i didn't care that it lacked a story nothing like getting with your friends and killing things. This is a preorder for me.

  • armedvigilante

    Posted Aug 18, 2011 3:42 pm GMT

    @ragnar320 I know i couldn't believe it like i already had 1.5 mil and good guns (i think i only used one pistol that i got from that fight) and no big cutscene really i just stared at my tv wondering if that really just happened haha. well atleast the second playthrough was fun (co op wise)

  • seed7alfa

    Posted Aug 18, 2011 3:30 pm GMT

    please show the playable characters.the midget dude is hilarious.

  • AJAM1

    Posted Aug 18, 2011 2:49 pm GMT

    I enjoyed my time with borderlands and especially the co-op feature, but there was always something missing..hopefully they can create the same great game with a little more this time around

  • MERGATROYDER

    Posted Aug 18, 2011 2:33 pm GMT

    This title will be great. Wish they would show more material.