Gamescom 2011

Dungeon Siege III Impressions

By Staff

We dropped by Square Enix's Gamescom booth to check out the company's first-ever Western RPG.

Square Enix may be renowned for role-playing game series such as Final Fantasy and Kingdom Hearts, but after its acquisition of Western publisher Eidos, it has found itself publishing a slew of titles in a different vein. One of them is Dungeon Siege III, developed by US developer Obsidian, which will be Square's first Western-developed game in the role-playing genre. We dropped by to meet Obsidian to see how it has been getting on since its last showing at E3.

Get a glimpse of Dungeon Siege III in this teaser trailer.

Obsidian used Gamescom to show off a new section of gameplay especially tailored for the German show, as well as talk about its aims for the project. It's aiming to bring the Dungeon Siege series to a console audience without alienating the PC fan base, which means offering both a deep, nonlinear storyline and plenty of action and loot. Dungeon Siege III is also designed for social play with drop-in, drop-out co-op allowing a second player to come and go as he pleases throughout the entire campaign.

We watched Obsidian play the game as a guardian-class character. The developer was able to adapt the character's stance to wield one or two swords at a time, with the emphasis on being a support character to the other player. The combat seemed straightforward enough--the game would autotarget enemies so that the guardian could perform a blade dash on multiple targets. There are three levels of more powerful special attacks too, including a spectacular "fall from heaven" move where your character rises into the sky and crashes down to earth destroying anything in the vicinity.

Importantly, this is the first game to use Obsidian's brand-new in-house engine called Onyx. The results are impressive from both a technical and an artistic perspective, with dynamic lighting, rag-doll physics, and a smooth frame rate resulting in a handsome-looking game. As an RPG specialist, Obsidian should be able to provide some interesting dialogue to carry the story, and, in fact, the vocal options revolve around an actual tree onscreen in the game. As a result of this, there will be multiple endings depending on the choices you make throughout the story.

Obsidian seems focussed on offering deep RPG mechanics while also making this the most accessible game in the series yet. Little additions, such as the ability to press up on the D pad to point to where you should be going, will hopefully alleviate any frustrations for those who struggle in the genre. Dungeon Siege III is launching on the PC, Xbox 360, and PlayStation 3 in 2011. We'll bring you more information on the game as we have it.

71 Comments

  • Ein001

    Posted Jun 6, 2011 4:52 pm GMT

    Well, the first 2 Dungeon Sieges were terrible...And the only Obsidian games I know of/played are KotOR2 and New Vegas, which really was just adding content to good, existing games. Seems like 1+1 will equal 2 here...But I love the genre, so I'm hoping for the best.

  • Dordledum

    Posted Mar 9, 2011 9:15 am GMT

    sounds sweet, been pleying Sacred 2 since switching to the console, would love to get another loot-based hack-n-slash rpg

  • fatasi_rpg_pl

    Posted Jan 3, 2011 11:10 pm GMT

    Hmmm...Hack and slash games are becoming more and more outdated on my opinion, most of it beacause they all use more or less the same controls and the same old formulas. Dungeon Siege was really great at those days, I remember playing it 4-5 times in a row. So all I can say is that I hope this one is at LEAST as good as Dungeon Siege 2. Hope they put special features on maps... I don't know how to explain myself. Like ennemys attacks interacting with the map. Leaving holes, cracks, breaking walls or even your characters action to have impact on the map to make the game more realistic and atractif. The skills should be intresting 2 and varied. And doing fatals and blody deaths to ennemy's (i think of god of war style) would bring a good composition. By doing this I think it will renew the old formulas and bring back to life those kind of games. One more thing, co-op?

  • Galbat0rixx

    Posted Dec 18, 2010 3:20 am GMT

    Wow, so many RPG's due out 2011, it's frustrating cuz, besides Dragon Age Origins, there ain't been a a half-decent one since Oblivion. I'm gonna go from not being able to find a decent RPG to having too many to find the time to play, or the money to buy! Still, I guess when TES5 comes out all the other RPG's will fade to dust

  • sirskylineR34

    Posted Dec 15, 2010 7:14 pm GMT

    I read somewhere maybe we will only play with one hero... because some fans think it's difficult to focus on the main hero or something like that, Personally, i think that is bulls*it. i never had problems with that. They should use the same gameplay system as DS2 in my opinion, with a limit of 6 herous.

  • fouquet2

    Posted Dec 11, 2010 10:22 pm GMT

    wow i am so sad... what has happened to my favorite IPs? SC2 story blows hairy @ss (and by the looks of it the sequel will be worse) DS1+2 were my favorite RPGS and i still play them now and then because it had a great fast paced party system. now its become just another dumbed down console port diablo 3.5 congrats Obsidian you've successfully sh!t all over my childhood memories

  • Marder-I

    Posted Dec 9, 2010 9:42 am GMT

    Looking forward to this one when it finally comes out!!

    Cheers

    Tom

  • Slimsoj

    Posted Nov 11, 2010 8:21 am GMT

    Never played baldurs gate. Neverwinter Nights I & II however. Up untill this point, Dungeon Siege has been fairly different from "traditional" RPG's. Not unlike Diablo, it has been focused on great scenery and a lot of hack and slash. What sets the series apart, however, are the game mechanics of combat where the wielded weapon (or magic) of choice is also the skill you progress in. The similarities with NWN can mostly be attributed to the party system where the actual strategy elements kick in. Story wise, I'm afraid, both games have been lacking but with Obsidian at the helm I can't see this being the case for DS3. If anything, Dungeon Siege will be perfected.

  • Kuraime

    Posted Nov 2, 2010 10:28 am GMT

    I have never played a Dungeon Siege game before, but judging from the images, is it safe to assume it will be similar to Baldur's Gate: Dark Alliance?

  • Sorkvir

    Posted Oct 13, 2010 3:38 pm GMT

    i really hope they dont mess up the PC version, and make it the limited junk they make for consoles

  • cr3zy

    Posted Sep 9, 2010 7:54 am GMT

    loved dungeon siege
    but dont like obsidian since neverwinternights2

  • tyrosxps

    Posted Sep 6, 2010 1:44 pm GMT

    I hope the PC version won't suffer from console ports, as they did with Oblivion. I want my classic inventory screen

  • iGhoSt8

    Posted Sep 3, 2010 1:17 pm GMT

    bad trailer... like nothing in it!

  • starduke

    Posted Sep 1, 2010 8:18 am GMT

    I have Dungeon Siege 1 and 2, and I liked 'em both, so I'm interested in this one.

  • evaneself

    Posted Aug 31, 2010 8:23 am GMT

    I have the first two, I hope is without steam or activations, i want this for collection.

  • DEATH775

    Posted Aug 31, 2010 1:31 am GMT

    I want to see more

  • Oldyoat554

    Posted Aug 29, 2010 11:05 pm GMT

    The first two captivated me much more than Diablo did ( I still effin' love Diablo though) so this look like its going to be a really awesome piece of work. I just hope that they keep the same kind of fighting style as the first two (click and drag to select your party, right click to attack) on the PC, and make it more like Diablo (Right click to attack, left click for special) on the consoles, or have an option to change the combat type.

  • fire-zombie

    Posted Aug 29, 2010 2:57 pm GMT

    The game hero is the tree or the crow !!! I wait to see more for the chr of the game.
    But for the 2nt treiler i wait more......

  • FlashCharge

    Posted Aug 29, 2010 7:29 am GMT

    I agree that Obsidian has a lot to improve on. If they can finally produce a polished game, in all technical aspects, only time will tell. Video does not show much, so will have to wait to see more. Will keep an eye open for this one and hope for the best.