Gamescom 2011

Fallout: New Vegas Updated Hands-On

Mark Walton
By Mark Walton, Staff Writer

We spent an hour customizing our character, chasing geckos, and roaming the wasteland in Obsidian’s postapocalyptic role-playing game.

Picture the scene: An unknown assailant in a sharp checked suit is taunting you. You’re exhausted, tired from being beaten, and scared that the last thing you’ll hear is the smarmy voice of your assailant. You’re told to kneel on the ground while a gun is pointed at your head, realizing that your life will soon be coming to a tragic and lonesome end. Bang. You’re dead.

Or at least you think you are until you wake up in a strange old man’s house at the beginning of Fallout: New Vegas. Though the opening cutscene we saw in our hands-on at the beginning of the game told us little about who the shooter was, we were suitably pumped to get out there and exact some revenge. However, before we could do so, we had to customize our character. The whole process was done in the first-person, with our rescuer informing us that he had to patch up our head and inquiring if everything was in the right place.

This brought up a menu, which allowed us to completely alter our character’s characteristics. We could change every aspect of his face from skin tone to facial hair to age. Once we’d settled on a look, the old man revealed himself to be a doctor and told us to slowly walk to the other side of the room where there was a vigor-tester machine. He told us to use it and make sure we were still in good health. This allowed us to customize our character’s core attributes of strength, perception, endurance, agility, and luck. Most of them were already leveled up midway, and we had five bonus points which we could use to level up the attribute of our choice.

We then made our way through the doctor’s ramshackle old house to a sofa, where the doctor started asking us a series of questions. The questions were rather abstract, asking us what actions we would undertake in certain situations, or what our feelings would be if provoked. Our answers generated a recommended set of skills for our character, though we were free to change them if we wished. After identifying some ink blots, we were given a set of recommended agilities, which we could also customize. The doctor then handed us a PipBoy and sent us on out into the wasteland.

Not much more than sand greeted us outside, save for a few ramshackle huts and some cattle. We made our way over to the local saloon, where we met Sunny Smiles, a local sharpshooter. She took as around the back of the saloon, where she handed us a gun and taught us how to shoot. She then invited us with her to shoot some geckos, who had been terrorizing the surrounding area. Unlike real-life geckos, they were almost human-size, scuttling along the desert floor towards us, teeth bared. Fortunately, they were easily dispatched with a few shots of our decrepit-looking rifle.

We then made our way back to the saloon, passing by more grimy-looking huts and rocks. We ran inside to find the saloon owner in an argument with a local member of a chain gang. After telling him to leave the saloon owner alone, we learnt about how the gang had taken over the area and was chasing after someone who was held up in town. We could choose to help the gang or instead help the person being chased. This was disrupted by the saloon owner telling us about her now broken radio, which we kindly offered to fix for some karma points. Heading back out into the wasteland, we set off to find the man, the sun beating down on us, curious to know what connection if any the chain gangs had to our assailant.

Sadly, at this point, our time was up. We’d gotten a taste of life out in the wasteland, getting a feel for what the game has to offer. Though our time with it was short, Fallout: New Vegas is looking to be an interesting departure from its predecessor, with a different feel to the characters and environments. The classic Fallout touches are still there though, with old '50s-style music playing on the radio and retro graphics in the menus. Fallout: New Vegas is due out October 22 in Europe and October 19 in North America. Look out for more coverage from Cologne over on our Gamescom hub.

Mark Walton
By Mark Walton, Staff Writer

Writer, riff maker, purveyor of fine foods. Mark currently spends his days trying to overcome his small (large) obsession with high-top trainers and mobile games. He's known to respond well to Long Island Iced Tea, falafels, and karaoke, but not necessarily in that order.

97 Comments

  • Tristen95gi

    Posted Oct 20, 2010 6:10 pm GMT

    gq_cjc sorry must not of seen that. Just got exited for a new elders scrolls I gues

  • lorddaggeroff

    Posted Oct 19, 2010 7:20 am GMT

    i like how you have games that come out and xbox is the first to be addressed, when you come to here the review.and the only way to know if it's on other platforms is to select it. almost every game ive played is like that. ms most pay gamespot alot of love.

  • ste-g

    Posted Oct 18, 2010 5:09 am GMT

    looks awesome not long too wait now

  • LT-Voltaire

    Posted Oct 17, 2010 11:51 am GMT

    One word best describes Bethesda FPS-RPG. EPIC!!! Hopes for the game are better shooting mechanic's, VATS system with more gory kill cut scenes, better NPC stories with more depth. Better voice acting form NPC's. More realistic weapons like M4A16 assault rifle, I hope to see some better Sniper Rifles and a verity of them. I'm hoping for real bullet physics so you really have to try and aim not just point and shoot. A better more dramatic ending. Bigger larger towns with more NPC's and quest that really shape the towns. Example(If you kill a saloon owner id like to see the person you did it for become the owner of the saloon.) The return of 3 Dog radio host and front man for the good fight. More Towns and shanties in the waste land. More roads and under ground facilities and of course since your in Nevada they better have add Area 51 as either a minor or major plot point in the game. Fears- Same game with just a better paint job. No new improvements with quest's and missions. Shooting mechanics with very little improvements and crappy story line. AI that is as smart as a pet rock. What are your hopes and fears of Fall Out: New Vegas people tell us whats they are and let us all know whats on your mind.

  • Covenant10885

    Posted Oct 17, 2010 6:21 am GMT

    I am extremely excited for this one. After being severely disappointed with the recent re-hash of Medal of Honor last Tuesday (garbage people..), I am in desperate need of a good FPS. Yes, an FPS. Fallout 3 was the first game of this venerable series I've played and it was excellent. From what I've read they've refined the shooting mechanics to make the "VATS" system "optional". I was lucky the retailer took back my copy of MOH the next morning and gave me a full refund, which I happily paid this game off with. I'm hoping that this one lasts a bit longer than the 20-25 hours Fallout 3 lasted..

  • true_hurdler

    Posted Oct 16, 2010 9:10 am GMT

    @Meluckycharms12: Yea hopefully, because seeing that guy's limbs still intact after that c4 was detonated right under him was pretty depressing ^_^

  • centuryslayer

    Posted Oct 16, 2010 4:28 am GMT

    guertt: there are ladders in F3. mostly area transitions or cosmetic though.

  • SicklySunStorm

    Posted Oct 15, 2010 12:31 pm GMT

    I'd like to know - has the Pipboy changed? Do we have a more updated model?

  • Meluckycharms12

    Posted Oct 15, 2010 9:57 am GMT

    @true_hurdler
    I noticed that too. I'm hoping the video is just showing gameplay that doesn't have the gore activated for showing purposes.

  • cuprashoe

    Posted Oct 15, 2010 2:39 am GMT

    Not working next friday so three days without food water or any type of life and that will do me fineeeeeee!

  • true_hurdler

    Posted Oct 14, 2010 9:51 am GMT

    Is it me or am I seeing less gore than in FO3? Hope it's just me...

  • hoscba

    Posted Oct 13, 2010 4:11 am GMT

    lol at 1:25

  • Branden244

    Posted Oct 12, 2010 12:55 pm GMT

    @ southernmoney16 nether of them will be better the pc version will be better with its modding goodness. but ether way there all really the same.

  • guertt

    Posted Oct 12, 2010 5:01 am GMT

    @313striker I just tought it was cool to realise that. its the creator who said that in a video.

  • 313striker

    Posted Oct 12, 2010 1:54 am GMT

    @guertt lol why you mentioned it at all, ladder isn't that important ^^

  • guertt

    Posted Oct 11, 2010 4:20 pm GMT

    did anyone notice that there is no ladder in fallout3? its true, zero ladder! but the game is still the best game ever

  • southernmoney16

    Posted Oct 11, 2010 2:29 pm GMT

    i wonder which version of the game will be better the ps3 1 or the xbox 360 i want to get the best 1 so i wish they would have the review out before the game comes out but gamespot never does they suck i know ign will they always come through

  • sonu_likon

    Posted Oct 11, 2010 12:58 am GMT

    fallout 3 was a great game...i pray that this game wud be as good as fallout3

  • gq_cjc

    Posted Oct 10, 2010 4:33 pm GMT

    This game looks to be even more promising than FO3. Bethesda keep up the good work. Changing the aspect of the game, while keeping the overall feel this close to the original. Not many companies could pull that off. Yet you guys make it look easy . Can't wait to get my hands on this!!!!!

  • gq_cjc

    Posted Oct 10, 2010 4:29 pm GMT

    @Tristen95gi I think you mean this http://planetelderscrolls.gamespy.com/fullstory.php?id=162212

    It was an april fools prank lol. Notice the date. They are in the works of a ES5 I'm sure though. But they wouldn't get a company like Armor Games to handle something of this magnitude. The new ES will be handled by Bethesda themselves.