Little Big Planet 2 Impressions

Little Big Planet 2 continues to grow as it progresses in development, as we found out when Media Molecule showed its latest demo at Gamescom 2010.

Little Big Planet 2 has already been comprehensively detailed at previous preview events, but there seems to be plenty left up Media Molecule's metaphorical sleeve. At Gamescom 2010, the developer's technical director, Alex Evans, demonstrated more of the game's story mode, more of the new building elements, and more of the sequencing tools that can be used to build music loops and even levels.

Check out the createnator in action at Gamescom 2010.

Evans started by showing off a couple of levels from the game's story mode. "We try not to cheat," said Evans on the in-house level creators. "Our designers just get a PS3 and a controller," he explained, "and that's it." The story revolves around something called the negativitron, which has been sucking up everything like a giant Hoover. Like in the first Little Big Planet, though, the story seems to be intentionally nonsensical and more of an excuse for Media Molecule to unleash its creativity.

With the levels now all finalised in the beta version of the game, the team has been finding out new things about its creations. One of the levels that you'll have seen if you've watched the trailers is Tower of Whoop, which combines the game's new bounce pads and grapple hooks to form the most vertical Little Big Planet level yet. The level's designer recently found that it was possible to perform one long point bubble chain from start to finish if you're good enough. The team in Guildford, UK, is now obsessed with completing score runs on the level according to Evans.

Another level we saw took place aboard a spaceship that vaguely resembled a flying Sackboy. When the ship came under attack, it entered warp speed, and the gravity went haywire, allowing Sackboy to perform huge jumps through the air. The next section from the story starred Victoria, a bipolar baker whose kitchen is invaded by evil cupcakes. The level features a device called the createnator, which can fire anything that the creator wants. In this case, the ammunition was icing, which was imbued with a stickiness that is a new physical property for the Little Big Planet universe. What this means is that you can shoot icing to clog up machinery that may be powering an electrical obstacle in Sackboy's way, or fire it at a bridge to weigh it down so you can cross. The first Little Big Planet had an impressive physics system, but the sequel looks to be taking things to the next level.

On top of the story levels, we got to see one of the bonus stages that will be featured in the game. Evans called for the help of a second player to partake in a game of basketball, on a floor that featured a couple of bounce pads and with a ball made of rubber bands. The idea was for one player to grab hold of the ball, pull it over the pad, and then direct it in midair to score a slam dunk. However, you can sabotage the other player by pulling on him or the ball, which we witnessed to hilarious effect in the demo.

The final part of the Gamescom demo was a technical demonstration of the sequencer, which can be used to perform a surprisingly wide range of tasks. It was originally invented so that you could add your own music to the game, which it still does, but the team at Media Molecule has also used it to help build levels. In one level, the action went from platforming to a top-down racing game with Sackboy riding a giant caterpillar creature. When the level was booted up in edit mode, we could see how the designer has built panels of the track and left them floating in midair and then used a sequencer script to place the constituent parts to make a track.

Our demo was short, but we also managed to glean more information about Little Big Planet 2. Stephen Fry will definitely be making a return as the narrator, and his voice could be heard frequently during our demo. The backdrops for the levels have been designed by design specialists Fireproof, a Guildford-based graphics house that has also worked on Blur and the upcoming DJ Hero 2. You'll also be able to record your own lines of dialogue for characters in the game, and they'll automatically lip-sync to your recordings. There will also be a brand-new licensed soundtrack, although Media Molecule wasn't naming names at this stage.

For more on Little Big Planet 2, be sure to check out the previews, footage, and interviews on GameSpot right now.

113 Comments

  • bluebird08

    Posted Jan 8, 2011 6:30 pm GMT

    @therealsomeguy as soon as i saw your picture i started laughing

  • DarkspineSonic0

    Posted Jan 7, 2011 8:13 pm GMT

    looks nice

  • moonflow213

    Posted Jan 7, 2011 8:09 pm GMT

    im looking forward to it in 10 and a half days it WILL BE RELEASED!

  • ThePolakx

    Posted Jan 5, 2011 7:33 pm GMT

    just sayin..

  • ThePolakx

    Posted Jan 5, 2011 7:26 pm GMT

    (and its just the beginning of the year )

  • jonjeter

    Posted Sep 1, 2010 5:15 pm GMT

    lbp2 rule!

  • bildudeaka

    Posted Aug 31, 2010 4:42 pm GMT

    Wooohooo looks amazing how something simple can bring so much joy X-D

  • guerillaKZ2

    Posted Aug 31, 2010 6:40 am GMT

    I hate you Sony because you made a system with too many great games coming!!! I don't know what to buy. LBP2, GT5, Deathspank 2, Infamous 2, and Uncharted 3 when its announced.

  • almasoud

    Posted Aug 30, 2010 12:32 am GMT

    This is absolutely amazing.. The additional features brings new brilliant ideas to our community levels!!
    The Game of The Year.. and I'm so excited to playing it!!

    PS3 ROCKS !! XBOX SUCKS !! =)

  • xX_mike_Xx

    Posted Aug 29, 2010 6:16 pm GMT

    Game of the year.. Calling it now!!

  • bleach209

    Posted Aug 29, 2010 6:11 am GMT

    dam this is looking sweet=)

  • p0p0d0m

    Posted Aug 28, 2010 8:58 am GMT

    @sabitrulz go away and play on your stupid xbox

  • FlameRiser

    Posted Aug 27, 2010 11:44 am GMT

    i dont know y the xbox has '' fanboys '' anymore

  • vulspar

    Posted Aug 27, 2010 9:09 am GMT

    i don't know about anyone else but i've already started drawing level designs and ideas really can't wait for release!!!

  • eland028

    Posted Aug 26, 2010 2:01 pm GMT

    I just want to say that the reason that some games runs better on the 360 is because the 360 is easier to develop games for because of the way the ps3 is built. the ps3 does have better hardware though.

  • HoboJoe6

    Posted Aug 26, 2010 4:25 am GMT

    My head might explode with all my creativeness when i play create mode... so many possibilities

  • Kalliokoski

    Posted Aug 26, 2010 4:23 am GMT

    Playstation will always be my console, I owned every one of them and lets face it. They are the best ones. Funny that xboxfanboys knows better then the people that actually develop games. They said in a interview that it's impossible for the xbox to run LBP 1. And if they can't run the first one, you know the answer about the second one . Seriously I don't go into Halo Reach to type sh*t about that games, I just couldn't care less. They are just jealous that Microsoft don't really got any other ideas then making Sequels after sequels of their two best selling games: Halo and Gears Of War. And I hope that maybe I will actually finish building a whole map in LBP2.

  • khbithbysleep

    Posted Aug 26, 2010 3:47 am GMT

    @sabitrulz believe me you dont know the true power of ps3.answer me...can xbox360 outmatch the grapics of uncharted 2,little big planet 2,infamous 2,gran tutinsmo 5,god of war 3,killzone 3,metal gear solid 4 and heavy rain?guess what....NO!

  • ali-009

    Posted Aug 26, 2010 12:59 am GMT

    @sabitrulz

    yes, lots of games show that, games like Final Fantasy XIII, which gave you two discs and even worse graphics, trust me, if games like Uncharted 2 played on your 360, it will explode,

  • ali-009

    Posted Aug 26, 2010 12:56 am GMT

    @sabitrulz

    Does Microsoft pay you for this??!!, and why do you have Snakes picture as your avatar??!!