Gamescom 2011

Kinect Sports Updated Hands-On

Mark Walton
By Mark Walton, Staff Writer

We work up a sweat with a football, javelin, the long jump, and the 100-metre dash in Microsoft's sporty minigame collection.

Kinect Sports is a game that demands more than just your skill and concentration. In our latest hands-on with the game at Microsoft’s Play Day in Cologne, we worked up quite a sweat running, jumping, and waving our hands manically. Though we no doubt looked a little silly pawing at thin air, the responsiveness of the controls and the pick-up-and-play nature of the games meant there was still plenty of fun to be had looking the fool.

The first minigame we checked out was the 100-metre dash. Though you can play it solo, we had a crack at trying to beat one the developers at his own game. Gameplay was simplicity itself; we braced ourselves on the start line and waited for the off. As soon as the screen flashed GO, we ran as fast as possible on the spot and watched as our avatar mimicked our running onscreen. We were told that getting our knees up as high as possible increased the speed, and indeed, on our second run, we were able to easily beat our opponent with some comically extreme knee raises.

Long jump worked on a similar premise, albeit with the requisite jump at the end of the run. A highlighted area at the end of the track indicated when to jump, and we leapt into the air as high as possible to try to cover a good distance. A trick to extending the jump was to flail our arms in the air while jumping, which looked incredibly silly, but added to the fun. The javelin event also started with a long run, but required us to hold our hand above our shoulder as if we were holding a javelin. A marked area let us know when to throw it, and we launched our hand from our shoulder to see the onscreen javelin soar into the air. The javelin could be thrown both over and underarm; we found the underarm method landed us with the longest throw.

The final minigame we saw was football. Though it won’t be rivaling the likes of FIFA, the gameplay mechanics were fun and a distinct departure from the other Olympic-style games in the collection. Rather than controlling our players directly, they were moved by AI, leaving us to concentrate on passing, tackling, and goalkeeping. When we were in control of the ball, a set of directional arrows appeared under our players so that we knew to pass to those players. By kicking, we could pass the ball, and a hard kick would make a shot on goal. When we weren’t in possession, we could obstruct our opponents; a gray line appeared underneath them when they prepared to pass, and by sticking one of our legs out in the same direction, our avatar would block the pass. We could also save shots on goal with our keeper by sticking our hands out in the air in the direction of the shot.

All of the events required a substantial amount of physical activity, and we were looking rather flushed after a couple of rounds of the 100-metre dash. Although the minigames were incredibly simple, they were lots of fun, particularly when we were able to challenge an opponent. One nice touch was the video replay that Kinect took during each event. The embarrassing footage is uploaded to a server and can be shared with others on social networking sites and YouTube, which is ideal if you wish to show up a friend online. There are more events yet to be revealed from Kinect Sports before it hits store shelves in November, so keep reading GameSpot for more soon.

Mark Walton
By Mark Walton, Staff Writer

Writer, riff maker, purveyor of fine foods. Mark currently spends his days trying to overcome his small (large) obsession with high-top trainers and mobile games. He's known to respond well to Long Island Iced Tea, falafels, and karaoke, but not necessarily in that order.

11 Comments

  • egzis

    Posted Oct 14, 2010 7:48 am GMT

    1 /2
    I had the chance to try this a few days ago

    Visually it looks really good, and compared to Wii it even looks stunning.

    I played some bowling, wich worked ok. Moving your wrist when trowing gives the ball a spin wich is cool.The volleyball gameplay wasn't so great. It recognises some basic moves wich worked fine, but it felt like the game couldn't track me fast enough, and the camera easely lost track of me when I got a little out the tracking field. The running game seemed like running on the wii, boring. Ping Pong game worked about the same as the Playstation Move Ping Pong Game. Ok.
    Not so impessed by Kinect sports, but I only played a few of the sports available. but overall it's ok.

    Saw Dance Central in action as well wich looked pretty good, think this will doe great maybe because, the competion of Dance Games is really weak compared to this.

    My first impression of what I saw and tried, was better then I expected. Kinect isn't just a copy of the wii, it looks a lot better then the Wii, and because of the full body scan in some games brings a lot more possibilities for future games.

  • egzis

    Posted Oct 14, 2010 7:40 am GMT

    2/2

    An other big advantage of Kinect , wich doesn't use controllers at all, is that y can paly with as many people y wan't, wich is a big deal, because on the wii and on the PS3 you need to buy a lot of controllers if y wan't play with 4 people at once. With Kinect y can invite 20 people easyly and have great funn (if your livingroom is big enough) without having to spen an extra dime 4 @ditional controllers.

    To be honest I've never been a big fan of Xbox, but the last 2 years they've been really closing the gap, and have improved a lot. I'm still not a 100% convinced but I think they got something here, and It might become very popular.

  • dark_rage864

    Posted Aug 19, 2010 6:43 pm GMT

    I had fun with Wii Sports because it was so fun and was reveloutionary but this is a huge step forward and it sort of brings me back to the year 2006 when the Wii had something cool to offer. Kinect his year will start off really casual because of release (many company couldnt have time yet to develop kinect games because it wasnt released to third-parties that yet) then eventually we have so many cool games to play like imagine the RPG aspects and A.I and how you can interact/talk to them.

  • DCUltrapro

    Posted Aug 18, 2010 3:21 am GMT

    I'd love to see integration where you can for instance... pound the living crap out of someone on the side walk in GTA, instead of button mashing, that would be awesome!! You could walk the streets, beat people to pulps, steal and get into cars and then sit down and drive them! How nuts would that be? lol

  • BigStik

    Posted Aug 17, 2010 8:50 pm GMT

    this is sounding really, really stupid. but stupid fun is always good... like warioware. :p

  • BigStik

    Posted Aug 17, 2010 8:50 pm GMT

    this is sounding really, really stupid. but stupid fun is always good... like warioware. :p

  • GokuDarkstarz

    Posted Aug 17, 2010 6:08 pm GMT

    starts off alot like wii. Im sure though if we give it a couple a months, some really fun and innovative games will appear

    like halo kinect xD or maybe not.....

  • boarwar posted Aug 17, 2010 4:12 pm GMT (does not meet display criteria. sign in to show)

    boarwar

    Posted Aug 17, 2010 4:12 pm GMT (hide)

    wow it even has Mii's

    can M$ create anything original?

  • SicklySunStorm

    Posted Aug 17, 2010 3:42 pm GMT

    it looks as though you'll need even more room than the standard wii-mote swinging room, if you're to consider that the camera must see your feet as well as your hands.

  • Volker777

    Posted Aug 17, 2010 1:48 pm GMT

    im pretty sure they announced a beatem up game ealry for kinect. IM sure it wiill be awesome

  • Hurvl

    Posted Aug 17, 2010 11:39 am GMT

    At this stage, Kinect doesn't look like it will bring anything that Wii sports or other Wii motion sensitive-heavy titles haven't already done (which doesn't amount to much). Come on, give us some good action games where we can kick the crap out of our enemies by actually kicking.