The Sims Medieval Impressions - First Details

Hear ye! The next Sims game for the PC will not be The Sims 4. Nay, good lords and ladies. Twill be a tale of nobles and peasants. Who talk funny. Attain the first details here!

While EA's The Sims series has seen amazing success on the PC as a continuously successful series that, every few years, gives rise to a sequel and then a bunch of expansion packs, EA's Play division, which is responsible for the Sims games, is going in a brand-new direction. Specifically, it's going backward in time to the days of old when knights were bold and modern medical technology amounted to a jar full of leeches (and really cutting-edge medical technology was a second jar of leeches). Yes, rather than purchasing a house in the suburbs outside of SimCity, in The Sims Medieval, you'll have all your little computer people living in and around a castle. And rather than play as your little virtual family members throughout the course of their entire lives until they have children of their own who eventually grow into a new generation of parents (and so on and so forth), in Medieval, you'll instead play through a single story arc with your characters and be assigned an overall score once you've completed enough of their quests, bringing your game session to an end.

Executive producer Rachel Bernstein explains how this very different chapter in the Sims series will work.

Sound different from what you're used to with The Sims? It is. While there's a lot of The Sims 3's technology under the hood powering Medieval, this is a fundamentally different game that's focused less on open-ended designing and building and more on story-driven, quest-driven experiences. The game even looks different. Rather than going with the usual bright, sunny, colorful look of The Sims, Medieval has a subdued color palette and an aesthetic that the team describes as "painterly" and "illustrative," which recalls the classic artwork of Renaissance-era Europe. We watched a brief, hands-off demonstration of the game and didn't even see a single mention of any llamas anywhere (but then again, this was an early, work-in-progress version of the game, so everything in this report is subject to change).

Our demonstration started with a flythrough of a medieval city built around a majestic castle, flanked by cathedrals, gallows, and guildhouses. When starting a new game session of Medieval, you'll choose a large-scale kingdom ambition (which effectively replaces the life ambitions of The Sims 3) that applies to your entire kingdom. And you'll use the strengths of various hero characters to complete quests that earn points toward this goal, including venturing forth to slay dragons or marrying off a princess to strengthen ties with a neighboring country. However, there will be other, subtler social dynamics at work in the world of Medieval, such as class strife between lowly peasants and haughty nobles, as well as conflict between two competing religious orders. One of these conflicts attempts to gently appeal to the hearts and minds of the local citizenry; the other attempts to gain influence through fear and intimidation. (And the god that each religious order worships is none other than…wait for it…wait for ityou!).

In Medieval, you don't necessarily switch control from one character to another and then another; instead, you will control a primary character by accepting an outstanding quest for that character (and if you wish to keep playing that character, then you can simply keep accepting quests for that character). One of the many heroes you can choose to follow as your active character is the realm's king or queen, who resides in the castle, which itself can be edited and designed…somewhat. To keep the game's look and feel consistent, your view of the castle in build mode won't cut away all the walls; instead, it will give you cross-sectional views that encompass the entire room at a glance.

Also, while you will be able to purchase and place period-piece furniture in different castle rooms; make additions to certain parts of the castle's layout, such as secret chambers beneath the castle to house spies; and even do some limited color editing, there won't be any neon-colored, leopard-print patterns for you to make a glam-rock version of Camelot. Besides, the castle will be a busy place because it will not only be the site of important matters of state (such as royal decrees and dramatic, Macbeth-esque duels), but also the living quarters of king and court. Back in the days of yore, courtiers didn't see to their affairs and then call a taxi to drive them across town back to their split-level apartments afterward. Instead, they held court with the king and then retired to their chambers upstairs. Living and working in Medieval will be a much more intimate experience, at least for the royal family and its associated nobles.

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93 Comments

  • Sivyo

    Posted Oct 19, 2010 5:06 am GMT

    I kinda am looking forward to it... I only did the whole first sims then got bored of it... tried sims 2 and got even more bored... kinda excited for a quest sims

  • beachbc

    Posted Sep 15, 2010 3:45 pm GMT

    awww...can't I be my usual rock star self? lute player perhaps?
    no garden or cooking? no neon print sofas? I want complete control!

  • ReeceBarnard

    Posted Sep 6, 2010 4:32 am GMT

    I used to be a Hardcore Sims gamer, Have every Expansion and stuff pack for Sims 1 and the same for Sims 2. I didn't even mind having to buy the same stuff over and over again, but I don't know, ever since World Adventures, Sims 3 has been heading in a different direction. Don't get me wrong, it was Fun and I enjoyed it but in a very short term kinda way. For me at least, Sims is about building, be it Families or Houses or Neighborhoods, This Quest based gameplay with Limited Customising (becoming more Limited with each release) Leaves me very dubious, .. We'll just have to see how it turns out I guess.

  • Vallgeran7

    Posted Aug 26, 2010 4:01 am GMT

    So its Guild 2 meets World Adventures, sounds ok. But unless I could start a family and work my way up the kingdom latter its just a graphic packed cellphone app. Its not very unique compared to the JoWood games, but I guess its the first time a lot of kids will hear about a game like it.

    Hopefully this will draw attention to the tiny genre so I can finally get Guild 3

  • Spottedfire2

    Posted Aug 25, 2010 6:02 am GMT

    Now this is a different take to the Sims games. I wonder if we will be able to choose what social status our sims have, and if we're able to change it throughout the game, or if we're forced to only start out with certain classes. The religious thing amused me, can't wait to screw with a kingdom.

  • keren_man

    Posted Aug 24, 2010 6:30 am GMT

    Well, it's kinda unique. I'm wating for another update for this game

  • ValentineHeart

    Posted Aug 21, 2010 3:40 am GMT

    Comment below in Short:

    GIVE US FREEDOM OF CHOICE

  • ValentineHeart

    Posted Aug 21, 2010 3:34 am GMT

    I doubt EA checks threads like this, as they're really disconnected from their customers and really don't care at all about the consumer, but this looks cool. That said, if there isn't a lot of freedom playing this game, including control over where it ends, I'm not buying it. A "Complete quest, GAME OVER" type of game doesn't belong in The Sims franchise and if it forces you to do quests and doesn't give you the freedom to play around and do things your way it's just not The Sims.

    If you think this game looks good check out The Guild 2: Renaissance, which has a patch coming out in a few days, an awesome mod community, and is from a company made up of Modders and Gamers called Runeforge.

  • Ladiesman17

    Posted Aug 19, 2010 8:49 pm GMT

    lol... it looks like Fable..

  • shadow-crow

    Posted Aug 19, 2010 2:59 pm GMT

    Listen…strange women--lying in ponds--distributing swords…is no basis for a system of government!

    fu*king epic quote heck yes

  • Woonar

    Posted Aug 19, 2010 7:46 am GMT

    I don't want to play unless I get the same building freedom I did in the previous editions. I always played Sims to build castles anyway, so now that it's a castle kind of game, I'd better effing be able to build my castles!

  • tung_wa

    Posted Aug 19, 2010 7:21 am GMT

    ossom idea !!! can't wait

  • SociopathicBox

    Posted Aug 19, 2010 4:21 am GMT

    I've never really been a fan of The Sims, to be honest I never really even been interested in the series, but this has me interested and really I'm looking forward to it! I will follow this with great intrigue.

  • Boudica_NG

    Posted Aug 19, 2010 3:05 am GMT

    Is it me or does this not really sound like a Sims game. I still really want to play it, but it looks like they've gone completely off the whole "free world, free will" thing that made the Sims so much fun... I will wait with baited breath to see if it lives up to its predecessors.

  • Keitha313

    Posted Aug 19, 2010 3:05 am GMT

    Whats next after Medieval?
    The Sims - Jetsons

  • 8Navid8

    Posted Aug 19, 2010 12:42 am GMT

    This must be awesome i will buy it for sure.

  • m4rkoca

    Posted Aug 18, 2010 5:13 pm GMT

    If there are none torture devices included, this game shouldn't be made.

  • nubystubs

    Posted Aug 18, 2010 4:35 pm GMT

    I want to play a Religious Zealot whose job is to torture pagans.

  • thorn12west

    Posted Aug 18, 2010 4:19 pm GMT

    Sounds quite interesting and I'm really looking forward to see where EA goes with this project. I have to admit that I thought about traveling around a medival village, making babies with a princess or a peasant and stopping by the local bakery every morning for bread when I heard of this but whatever EA comes up with, they have yet to disappoint. Sounds like 1/100 of what Sims 3 is because if I can't fully control my character, it just feels like Final Fantasy or something where you have to stick strictly to the path given. Sims has been famous for allowing players to shape their own lives in their games so I'm not sure yet of how this will turn out!

  • MilkyRebel

    Posted Aug 18, 2010 2:46 pm GMT

    i love hagein and rising kids and many things repeating over and over!