Dead Space 2 Update - Zero Gravity and HALO Jumps

Isaac Clarke has a date with outer space here at GamesCom 2010.

As we sat and watched the Dead Space 2 press demo that EA has brought to GamesCom 2010, we couldn't help but think about the name itself. Dead Space. The first game sure did focus a lot on the "Dead" part, what with its mutated alien zombies and the ever-present fear of being torn limb from limb that these enemies tended to instill in the player. But aside from the generally sci-fi setting and a few sequences in which you navigated the ravaged exterior of the USG Ishimura, the game kept you fairly safe from the boundless void of true outer space. In Dead Space 2, you're not quite so safe.

Let's start with some context. In an effort to restore power to The Sprawl, the decaying metropolis on a Saturn moon called Titan, Isaac Clarke has to leave the lunar surface and travel up to a solar array whose panels have become misaligned and are no longer giving energy back to the city. The demo begins with Isaac up on this solar array, complete with an impressive view of Titan far below as well as the vast nothingness of space. It's an ominous view made slightly more terrifying by the fact that Isaac has to jump out into that zero-gravity void to realign the solar panels.

The zero-gravity sequences in the original game were a relatively simple matter of jumping from one surface to the other with nothing to keep you from going from wall to ceiling to floor and back again. In Dead Space 2, it's a much more free-floating experience in which Isaac's new suit--equipped with flaps that act as miniature boosters--lets him maneuver in any direction. The takeaway is that now you can go zero-gravity out in free space, which is precisely what happened in the demo.

Isaac has to float through empty space to fix those solar array panels. This requires zipping around and using telekinesis to get the panels reflecting the sun. The challenge arrives a moment later when it's revealed that a giant, bulbous tentacle-like beast called "The Nest" has formed on the exterior of the solar array station, launching small little explosive projectiles at Isaac. But whether you're calmly floating around or taking on this parasitic monster, the expansive backdrop and muffled audio seem to drive home the sensation of being out in the true void of space.

After fixing the station, Isaac jumps into an ejector pod to launch himself back toward The Sprawl. But the vessel soon breaks apart, sending you into a HALO jump of epic proportions. You're literally free-falling through the Titan's atmosphere, dodging the stray chunks of debris that litter this moon's sky. The onscreen effect is pretty impressive, with a truly remarkable sense of speed as you dangerously plummet down to the surface. We won't spoil how the jump turns out, but suffice it to say that Isaac somehow snatches victory from the jaws of being squashed into a human pancake.

The demo wrapped up with a fight against a swarm of necromorph enemies down in a ravaged transportation hub. We've covered most of the notable changes to the controls and combat before, but this fight gave us a chance to spy one of the newer tweaks: how developer Visceral Games is handling loot drops. If you'll recall from Dead Space, nearly every enemy dropped something valuable when you killed it, ranging from credits to ammo and other goodies. Nothing is set in stone just yet, but this latest build of Dead Space 2 required the player to walk up to an enemy and give it a big old boot stomp to get its loot.

Looking at it from two ways, this change could either get very tedious or offer a more rewarding way to collect goods while reducing the gamey look of an enemy bursting with goodies like a pinata the second it dies. Either way, this little tweak seems to be just one of many that show how Visceral is intent on reexamining a lot of the mechanics from the first game to see if they hold up today. Another example: the team is toying with the idea of letting you take an upgraded weapon or suit and reset those upgrades (or "respec," if you want to use proper jargon) in order to explore different weapons that you might not have used before.

Altogether, Dead Space 2 is every bit as impressive as when we saw it at E3 back in June. That demo was filled with an up-and-down pacing that kept us on edge, and it's hard to say the HALO jump here didn't do the same. One of the big questions left is to see how it plays. We're hoping to get some hands-on impressions of the game before it's released on January 25 of next year, so keep checking back for more.

153 Comments

  • BlackwingRU

    Posted Oct 17, 2010 1:11 pm GMT

    When people will actually consider leaving the name of the music used in movies in the credits as a part of netiquette?

    Same music is used in another gamespot interview. I've been looking for the name for several months, damnit, but there is no info in the comments on YT, yahoo, numerouns -tubes and gamespot. The only person that mentioned that he was related to making those videos (TylerW) is ignoring my PMs. FFFFFUUUUU...

    What's the name of the goddamn song?!

  • vadagar1

    Posted Oct 12, 2010 2:44 pm GMT

    WOW

  • OrNiGhTZ

    Posted Sep 17, 2010 9:45 am GMT

    Oh gosh.that clarke and his madness of a curosity returns to space again..why doesn't he repell that ship he's on into the sun or a black hole...theres more infestations in that hull..are you trying to get a heart attack .

  • aaron324

    Posted Aug 27, 2010 7:16 am GMT

    @wigman2, I'll agree with that, much scarier by yourself.

  • KoRniTo

    Posted Aug 23, 2010 12:53 pm GMT

    As long as they keep this franchise as a SINGLEPLAYER experience, I will be playing DS2, DS3, DS69, etc

  • thejunglegod

    Posted Aug 23, 2010 11:26 am GMT

    this vid shd've had a big SPOILER tag on it....experiencing something like that freefall whilst in game wud've been so kick-ass.......still doesnt ruin anything though.....big big fan of Isaac and so looking forward to this....btw did i see a child mutant at 2:28????

  • wwlettsome

    Posted Aug 23, 2010 10:49 am GMT

    First one was an amazing game...and reading this makes me want to go back and play it some more right now! I'm really interested to see how the ending from the first one plays into getting this one going. Bring on some slicing and dicing!

  • Lykanthropie

    Posted Aug 23, 2010 5:23 am GMT

    ?!?!? what a bad trailer ... or what ever it want to be.

  • CamRaiD

    Posted Aug 23, 2010 2:41 am GMT

    Dead Space is sic in 3D, i so hope they make DS2 just as good !!

  • Syvarth

    Posted Aug 22, 2010 7:28 pm GMT

    Dead Space 2 is going to be amazing. Dead Space is by far one of my favorite games

  • Mekkino

    Posted Aug 22, 2010 12:04 pm GMT

    @JMCDS45
    i did that also, its really satisfying getting the tier 3 engineer achievement

  • JMCDS45

    Posted Aug 22, 2010 8:03 am GMT

    I want to Dead Space 2 so bad! I beated the first game 3 times, and the third time I beated it I used only the Plasma Cutter from start to finnish on the Impossible difficulty. It was awesome.

  • Conduras

    Posted Aug 22, 2010 12:56 am GMT

    Sexy

  • tobelight

    Posted Aug 21, 2010 10:30 am GMT

    @benatrix i wouldnt rush , id step back and start chopping legs and heads off. Jus didnt like the no oxygen parts of the game I had to rush through. No problem tho used a cheat code so I didnt have to worry with carrying oxygen made Dead Space better and amazing to me. Hope if oxygen in the 2nd I get me another oxygen cheat

  • Rasputin2011

    Posted Aug 21, 2010 6:55 am GMT

    I shake my head from time to time thinking of the gamers who have yet to experience the first Dead Space.. Absolute "Gem" of a game that is scary and pulse pounding... I am super stoked for Dead Space 2!!

  • benatrix

    Posted Aug 21, 2010 6:09 am GMT

    @tobelight well to be honest if you're surrounded by necromorphs i don't think you'd be standing around taking your time. i'd be rushing.

  • PredatorRules

    Posted Aug 21, 2010 4:13 am GMT

    wow nice

  • severe_009

    Posted Aug 21, 2010 3:58 am GMT

    The new suit of Isaac looks bad-ass not any more the bulky engineer type...

  • astallworth

    Posted Aug 20, 2010 11:54 pm GMT

    Dead space is the most scariest game I've ever played in my life no other other than those Fear games and Fear 3 could top it.

  • astallworth

    Posted Aug 20, 2010 11:52 pm GMT

    Lol that's funny shadow-crow jesus coming to earth as a necromorph lol that's funny but if it did happen which I hardly doubt it will it would be pretty scary.