Gamescom 2011

Red Steel 2 Updated Hands-On Impressions

Shaun McInnis
By Shaun McInnis, Editor

Science has proven that cowboys and ninjas are mortal enemies, and now Ubisoft is here to show us why.

With its heavy focus on first-person swordfighting, the original Red Steel was met with disappointment from those expecting the Wii Remote to deliver precise replications of their every gesture when the system first launched. The time between then and now has proved that the remote was never really suited for those high hopes, but now that the Wii MotionPlus attachment has been released, there's a new opportunity for developers looking to deliver on those early ambitions. Naturally, Ubisoft is looking to do this with Red Steel 2. We just checked out a quick demo at GamesCom 2009 after first seeing the game at the Electronic Entertainment Expo this past June.

What's New: We had the opportunity to see 10 or so minutes from a new level in the game. Red Steel 2 features an entirely new story and setting, going to a sort of samurai-themed version of the Wild West. The new level takes place in a mining town built into the steep walls of a large canyon. You need to extend a bridge in order to cross the canyon and get to a point of interest on the other side. To do that, you'll need to venture deep into enemy territory to activate a switch. Along the way are typical grunt enemies that can be done away with by using simple swordplay, but new to this level were the more advanced ninja enemies that require much more patience in the way you fight them.

The ninjas are adept at blocking your attacks, which means it's not enough to just swipe at them all willy-nilly. But they do have a weakness, which is in the way they block you--it'll change around depending on your last attack, so you can sort of plan your next one accordingly. Get them to block their head with a high slash, then go with a low stabbing motion to stab their torso. The Wii MotionPlus makes a significant difference in the way you can pull off these gestures and feels much more accurate than any Wii swordfighting game to date.

What's Different: Nothing seems to have been changed since the last time we saw Red Steel 2.

What's The Same: One thing we saw a hint of last time that bears repeating are the energy wave attacks you can use after upgrading your abilities over the course of the game. Basically, you hold A and B to charge an energy ball at the end of your sword, then make a horizontal swiping motion to fling it like a Frisbee. This will stun strong enemies like the ninjas and let you dash at them for a few quick flurries. If you want extra style points, you can go with an upward swipe when releasing the energy blast to fling the enemy into the air and then jump up and slice him up in the air.

What Impression The Game Made This Time: We were surprised by how well the controls worked in Red Steel 2. It'll be a good litmus test for how well this new peripheral works in fast-paced action games. Nintendo has already proved it can work well enough in sports minigames with Wii Sports Resort, so now we'll have to see how Ubisoft does with it.

Shaun McInnis
By Shaun McInnis, Editor

Shaun McInnis has always dreamed of an a open-world car combat RPG based on Jack Kerouac's On the Road. Outside of video games, he enjoys photography and learning impractical coffee brewing techniques.

43 Comments

  • Clive-Owen

    Posted Sep 23, 2009 8:12 am GMT

    i want sony's motion controller...............

  • fightingfish18

    Posted Sep 7, 2009 5:43 pm GMT

    i want more gunplay...

  • makjoter

    Posted Sep 2, 2009 5:35 am GMT

    cooooooooollllllll!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • NeonRa

    Posted Sep 1, 2009 9:34 am GMT

    looking good depends on the motion+

  • SuperLuigi65

    Posted Aug 31, 2009 12:02 pm GMT

    First game was okay...second game blows it out of the water.

  • legendofme453

    Posted Aug 31, 2009 10:33 am GMT

    i like the addition of the wii motion+.

  • Antherian_being

    Posted Aug 30, 2009 12:01 am GMT

    I love the Conduit, personally. This, if it has multiplayer (someone please answer that) itll be fantastic.

  • capitalthoughts

    Posted Aug 28, 2009 12:16 pm GMT

    spyd3r108

    Yeah, go tell that to the makers of Metroid Prime 3, Call of Duty World at War, and I believe the second Medal of Honor game made for the Wii also scored well. So the only useless thing is trolls, which happen to be you.

  • Gelugon_baat

    Posted Aug 24, 2009 7:40 pm GMT

    I have watched the gameplay video. It looks quite solid, in my opinion.

  • VegimightSamich

    Posted Aug 24, 2009 3:24 am GMT

    How can they say nothing is different, they added in charged hits a spin attack and a shotgun. WORK HARDER GAMESPOT!

  • Captain_Spoono

    Posted Aug 22, 2009 10:27 am GMT

    RED STEEL 2 YAY

  • ganon21

    Posted Aug 22, 2009 10:03 am GMT

    red steel was a dissapoinntment but it is still a fun game. I have beaten it two times now and still think it is ok.

  • Darthkaiser Site moderator

    Posted Aug 22, 2009 9:31 am GMT

    Looks interesting hope it isn't as dissapointing as red steel 1

  • Semaphore313

    Posted Aug 22, 2009 8:54 am GMT

    Looks like it could be good. Not sure why its being called "Red Steel 2", though, since it doesn't have anything to do with Red Steel.

  • M212

    Posted Aug 22, 2009 8:49 am GMT

    Red Steel 2 looks WAY better than Red Steel 1. Though both games do not contain blood and they're called Red Steel. But the sequel looks promising.

  • ganon21

    Posted Aug 22, 2009 8:13 am GMT

    isaacmj, the conduit isn't a bad game. the on-line play is great and the main storyline is great.
    I say finding the notes and discs wasn't the best thing to put in because lots are impossible to find.
    The game was probably one of the best wii games to date, either than super smash bros. brawl

  • spyd3r108 posted Aug 22, 2009 8:07 am GMT (does not meet display criteria. sign in to show)

    spyd3r108

    Posted Aug 22, 2009 8:07 am GMT (hide)

    Red Steel, Conduit, Medal of Honor, and every FPS for the Wii has failed miserably - even the dumb sword fighting game in Wii Sports Resort is sooo unbeleiveably easy as me and my friend knocked out every single oppontent without even getting hit (our first time playing) if this Fails (which it probably will) it just proves that NO FPS/SWORDFIGHTING GAME WILL EVER WORK ON THE WII - which makes it even more of a useless system than it is now

  • cayne_phoenix

    Posted Aug 22, 2009 7:44 am GMT

    if this works out, there could be more First-Person Swordfights...