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James Cameron's Avatar: The Game Hands-On

We took another journey to the sumptuous world of Pandora, only this time we actually got to play this promising movie tie-in.

James Cameron's Avatar: The Game was on show behind closed doors at this year's Electronic Entertainment Expo, and we were fortunate enough to get a sneak peek at the elusive project. Inspired by the movie, Avatar: The Game takes place two years before its big-screen counterpart and reveals more of Cameron's epic universe. Avatar is set on a hostile, primordial moon called Pandora, and you play through the single-player campaign as both a human soldier and an indigenous blue-skinned Na'vi warrior. We were lucky enough to be offered a first hands-on with the game's single-player campaign ahead of the GamesCom convention.

Check out the very first trailer for Avatar: The Game!

Who's Making This Game: The game is being developed by Ubisoft Montreal, with team members who have contributed to Splinter Cell, Far Cry: Instincts, Rainbow Six, and Surf's Up, among other games.

What The Game Looks Like: Set on the lush, alien Pandora, Avatar mixes the futuristic military hardware of Earth's Resources Development Administration (the bad guys) with the organic beauty of the alien Na'vi (the good guys). Avatar uses a modified Far Cry 2 engine and does a great job of creating the alien landscape, with a visual style reminiscent of Lost Planet 2.

What There Is To Do: Avatar combines on-foot combat with vehicles such as mechs and helicopters, and you'll even be able to control some of Pandora's exotic creatures. The final game will have 16 environments, and although what we saw was a repeat of the E3 demo, we did get a brief play with one of the Na'vi's flying creatures, which we took through some of Pandora's stunning mountain ranges.

How The Game Is Played: We used the two analog sticks to control the flying creature and found it easy to get the hang of the controls. One stick controls altitude, while the other controls direction, and the bumpers are used to increase or decrease speed. The dragon feels graceful yet powerful and flies in a slow, almost majestic, manner. It can't stop suddenly, but you can accelerate quickly, which is perfect for swooping in for a kill. The canyons, gorges, outcrops, and natural rock arches make the environment both engaging and well varied.

We made our way across a suspension bridge and discovered a clearing on top of a cliff. The area was surrounded by dozens of winged creatures, with a stunning landscape of steep cliffs above us and misty valleys below. The dragon flew down to greet us, and we hopped on for a bird's-eye view of the area. Gliding around the alien landscape was a buzz, and after a few minutes of wistful cruising around, our demo finished with a cutscene in which the creature attacks an RDA helicopter. The dragon's immense size means you can pick a fight with vehicles and stand a good chance of survival.

The level was long and narrow and felt somewhat akin to flying down a Death Star trench. The map isn't final, and the one that will appear in the game will be much bigger, spanning one kilometre by two kilometres. We're happy to report that the camera worked well and sits above and behind your dragon to give you a good view of the action.

What They Say: The developers told us that "this is a game that will have minimum 'suckage.'" The team has worked closely with Cameron's Lightstorm Entertainment and 20th Century Fox to make the game as authentic as possible.

What We Say: Avatar has been in development for a number of years, and it certainly doesn't look like a substandard movie tie-in. The rich, alien habitat of Pandora looks great thanks to some help from the robust Far Cry 2 engine, and the gameplay looks like it will offer a healthy variety between the RDA and Na'vi sections. Avatar can also be displayed in stereoscopic 3D--provided you can afford a TV that supports the technology.

Avatar will be released on the Xbox 360, PlayStation 3, PC, Nintendo Wii, PlayStation Portable, and Nintendo DS on November 24 in North America and on December 18 in Europe. For more coverage from GamesCom 2009, visit gamescom.gamespot.com.

55 Comments

  • Depresso

    Posted Nov 30, 2009 5:21 am PT

    I have high hopes for this. I am hoping for a Gears of Wars lookalike sort of game with different setting but then they used the FarCry engine, an FPS, I don't get it. Why not use Unreal 3. Anyway, maybe it's just me but the character always seems to be slightly to the left of the screen and it reminds me more of Lost Planet. I hope I am wrong.Finally I hear the UK will have a 4th December release, not the 18th.

  • shanthjibu

    Posted Nov 22, 2009 12:08 am PT

    the graphics jus plain sux

  • psycho325

    Posted Oct 29, 2009 10:42 am PT

    hopefully the gameplay wont be short or crappy like damn near every movie game.

  • Kubilius

    Posted Sep 18, 2009 4:06 am PT

    Will it have a multiplayer ? Or is it just another linear copy of a movie ?

  • DarthEthong467

    Posted Sep 8, 2009 11:09 am PT

    @GetafixOz

    Are you seriously criticizing them on their grammar? Who gives a sh*t! All I care is how well this game will turn out, I could care less about their speech.

  • GetafixOz

    Posted Aug 20, 2009 8:19 pm PT

    What They Say: The developers told us that "this is a game that will have minimum 'suckage.'" So the point being ?? You have learned to talk like 14 year olds during development ? Or that the best thing you can say about your game is it will suck as little as we can possible manage. ? Great marketing man.... I assume you have a degree...because only university turns out such brilliance.

  • wars45

    Posted Aug 19, 2009 11:49 pm PT

    well the movie been 13 years in the making .has for the game looks good but thats all

  • HobosNeedCable

    Posted Aug 19, 2009 7:39 pm PT

    it looks pretty. ad882- Yeh if we ever do contact aliens they prolly we be kinda p***ed about how e prestryotyped them

  • Jbentkowski2

    Posted Aug 19, 2009 3:34 pm PT

    It's not even out yet, you have no clue.

  • NavIGOtoR25

    Posted Aug 19, 2009 1:42 pm PT

    I think it isn't a good game.

  • ad882

    Posted Aug 19, 2009 12:21 pm PT

    Do we humans do ANYTHING other than shoot aliens in the future?

  • darkelder14

    Posted Aug 19, 2009 12:09 pm PT

    This game looks really interesting. But anyone else worried about the game being on every platform? They should of just concentrated on the PS3 and 360 versions.

  • mdt_papa

    Posted Aug 19, 2009 12:03 pm PT

    this look like movie outlander !

  • LightR

    Posted Aug 19, 2009 11:04 am PT

    Was hoping for some gameplay but just looking at the screens you can tell it'll be something new.

  • konradak

    Posted Aug 19, 2009 10:25 am PT

    Looks great.

  • jin-ro

    Posted Aug 19, 2009 7:05 am PT

    cant wait for movie...!!!!!!!!!!! camerone rulezzzzzzz

  • Zain-Midori

    Posted Aug 19, 2009 6:51 am PT

    hmmm still need to see some gp...

  • PenthiusX

    Posted Aug 19, 2009 6:29 am PT

    Graphics look cool .... But the gameplay cant be determined yet..

  • rpgisforme

    Posted Aug 19, 2009 5:32 am PT

    It sounds kinda interesting but I'll be waiting for some footage of the game in motion before I decide on anything.

  • parrot_of_adun

    Posted Aug 19, 2009 5:10 am PT

    @ilidiandemon- "seems like just another rush that we'll just pass"

    Comments like that are just depressing.

    Ubisoft has been working on this game for 2 years now, and it's the adaptation for a universe 12 years in the making, by James Cameron.

    Now, I can't guarantee that this game won't suck, but all evidence points to the contrary.